

Up to 15 players can enter their names and then compete with each other in a league. With a wet ground the ball rolls further and the players sometimes slip.ĭifferent game modes make for diversity. Also the weather can be changed and by this you can get a proper rain shower during the game by coincidence. These range from the length of a match (2 to 12 minutes) to details of the controls.


Extensive and clearly arranged menus enable you to change many parameters of "Microprose Soccer". If a goal is scored, the scene is repeated in slow motion and one can watch the attack unhurriedly. Furthermore, the keeper can be the goalgetter himself (in contrast to the stadium where he is limited to the penalty area). The ball cannot roll into the out, but it bounces from the cushion. Indoor soccer has some fundemental changes to the rules. When the own keeper gets visible, you take over his controls and a press on the fire button makes the keeper jump. If the opponent has the ball, you can try to take it away from him with a sliding tackle. Additionally, the trajectory bends if the joystick is pressed to the left or right. The longer you keep the fire button pressed, the sharper the shot will be. If you have the ball you can pass or shoot. The player that is controlled at the moment can be recognized by a flickering football shirt. The field is always shown from the top and scrolled softly into all directions. The game consists of two different soccer simulations, you can carry out a match in the stadium or indoors. This soccer simulation was programmed by "Sensible Software" (known through "Wizball" and "SEUCK") and published by "Microprose" (which until then had made a name for themselves with mostly warlike simulations).
